Move It, Move It

Program ● Robotics ● Grades PK-2

The LEGO® Education WeDo Robotics are an easy-to-use concept that introduces young students to robotics. Students will be able to build LEGO models featuring working motors and sensors; program their models; and explore a series of cross-curricular, theme-based activities while developing their skills in science, technology, engineering, and mathematics as well as language, literacy, and social studies.

Meet Milo

Over the course of this lesson, students will learn the user interface of the WeDo software and how to connect and program the hardware by building the science rover, Milo.

A Smarter Milo

This lesson introduces students to the two sensors that are in the WeDo 2.0 kit of parts. Over the course of this lesson, students will add both sensors to their robots and program them to control the robots functions.

Floodgate Flow

In this lesson, students will create a floodgate similar to those that control the water levels in canals. Students will then automate their floodgate by adding a sensor that opens or closes the gate given a certain circumstance.


As a culmination of everything the students have learned, this lesson has students create their own robots from scratch using the Engineering Design Process. Students will be able to design every aspect of their robot including its functions, its structure, and its appearance.

This lesson requires that students have completed all, or some of the lessons, from the Simple Machines United! unit 

Pulling Your Weight

This lesson focuses on forces and friction and what effect those have on a robot's ability to pull a load. Students will create a robot that will pull a sled with a walking like motion and then try changing the robot's feet to see how that changes the distance the robot can pull the sled.

Helicopter Rescue

During this lesson, students will learn about the different applications helicopters have in emergency rescue situations. Students will use the Engineering Design Process to design an attachment to the helicopter's winch for one of three rescue operations.

Race Car Ruckus

This activity will teach students about some of the basic ideas behind self-driving cars. Students will use a distance sensor to make and program a race car that drives forward until there is an obstacle in its way.

Recycling Done Right

In this lesson, students will explore the concept of automation as they build a truck for collecting recyclables and then improve upon it's design by making it sort the recyclables as it unloads them.

Shake Down

During this lesson, students will create an model shake plate. A shake plate is a special piece of equipment used to test a structures ability to withstand being in an earthquake. Student will then use that shake plate to examine what helps structures withstand earthquakes and, ultimately, design their own building.

Turning on a Dime

In this lesson, students will learn about gears and torque while creating a robot that is able to drive straight and turn with the use of just a single motor. Student will then have the option of turning that robot into either a forklift or a snowplow.